# Supplying games and platforms to operators (B2B)

Source page: https://protegra.io/licensing/activities/gaming-supply-b2b/

Supplying game software, platform infrastructure or critical gaming tools to licensed operators requires a B2B gaming supply licence under regimes such as the Malta Gaming Act Cap. 583. Licences require rigorous corporate due diligence, source of wealth scrutiny, game server certification, ISO security compliance and technical testing by accredited laboratories.

## Definition

Providing game content, platforms or critical gaming supplies to licensed operators rather than to players.

- Malta Gaming Act, Cap. 583: [official text](https://legislation.mt/eli/cap/583/eng)

## Which licence you need

Licence families that typically permit this activity:

- [Gaming and betting](https://protegra.io/licensing/licences/gaming/)

- [Gaming · CuraçaoSupplier Licence (B2B platform/software licence) under the LOKCGA](https://protegra.io/licensing/licences/gaming/curacao-b2b/)
- [Gaming · MaltaCritical Gaming Supply Licence (B2B Game Providers and Back Office)MGA](https://protegra.io/licensing/licences/gaming/malta-b2b/)

## Where it can be licensed

| | EU/EEA passport | Domestic |
| --- | --- | --- |
| [Curaçao: Supplier Licence (B2B platform/software licence) under the LOK](https://protegra.io/licensing/licences/gaming/curacao-b2b/) | | ✓ |
| [Malta: Critical Gaming Supply Licence (B2B Game Providers and Back Office)](https://protegra.io/licensing/licences/gaming/malta-b2b/) | | ✓ |

## Frequently asked questions

### Do game developers need their own gaming licence if they do not handle player bets?

Yes, many premier jurisdictions, including Malta, the United Kingdom and Romania, mandate critical gaming supply licences for software developers and platform providers to ensure game mathematics, integrity and software architecture meet regulatory specifications.

### What technical testing must B2B gaming software undergo?

Game code and random number generators must be audited and certified by accredited independent testing laboratories (such as eCOGRA or GLI) to verify game randomness, theoretical return-to-player percentages and absence of security vulnerabilities.

## Sources

1. [Malta Gaming Act Cap. 583](https://legislation.mt/eli/cap/583/eng): retrieved 2026-09-24

Last verified 2026-09-24 · Author: Danil Marmysh · Reviewed by Anastasia Sidorenkova · © Protegra. Data: CC BY 4.0, cite "Protegra Licensing Atlas". Not legal advice.
