Supplying games and platforms to operators (B2B)
Supplying game software, platform infrastructure or other critical gaming tools to licensed operators needs a B2B gaming supply licence, under regimes such as the Malta Gaming Act Cap. 583. Expect corporate due diligence, source of wealth checks, game server certification, ISO security compliance and testing by an accredited laboratory before it is granted.
Definition
Providing game content, platforms or critical gaming supplies to licensed operators rather than to players.
- Malta Gaming Act, Cap. 583: official text
Which licence you need
Licence families that typically permit this activity:
Where it can be licensed
| EU/EEA passport | Domestic | |
|---|---|---|
| Curaçao: Supplier Licence | ✓ | |
| Malta: Critical Gaming Supply Licence | ✓ |
Frequently asked questions
Do game developers need their own gaming licence if they do not handle player bets?
Yes. Malta, the UK and Romania are among the jurisdictions that require a critical gaming supply licence from software developers and platform providers, so the game's mathematics, integrity and architecture all meet regulatory specification.
What technical testing must B2B gaming software undergo?
An accredited independent testing lab, eCOGRA or GLI among them, has to audit and certify the game code and random number generator. That confirms genuine randomness, the theoretical return-to-player percentage, and the absence of security vulnerabilities.
Sources
- Malta Gaming Act Cap. 583 · retrieved 2026-09-24
Planning supplying games and platforms to operators (b2b)? Get the licence right first
Tell us your model and target markets. We check which licence it needs, and whether a narrower one will do, before you spend on an application.
A free preliminary assessment: we check your business model against the licence before you spend on an application. We handle this licence and any other fintech licence, including jurisdictions the Atlas does not cover yet.